Money & the Shop
CobbleWinds runs on Pokédollars (CobbleDollars). Check yours with /money, send some
with /pay <player> <amount>, see the rich list with /baltop.
Earning money
| Source | How |
|---|---|
| AFK Pool | Stand in the pool at spawn — details |
| Sell wands | The main way to turn items into money — see below |
| Bounties | Catch what the board asks for — details |
| Chat puzzles | Every couple of hours in chat, first correct answer wins money |
| Casino | If you're lucky — details |
| Battles | Cobblemon pays small amounts for trainer battles |
| Events | Watch Discord and in-game announcements |
The shop — /shop
Twelve categories, several hundred items: building blocks, food & crops, ores, evolution items, berries, consumables, pokeballs, held items, redstone, decoration, mob drops, and misc.
Notable entries:
- Claim Chunks — 5,000 each in misc items (Claims)
- Everstone — 5,000 in evolution items
- The full Pokeball range, evolution stones, and held items are all buyable
Selling
Many items have real /shop sell prices after the economy rebalance. Sell wands
sell whole containers at once at those same prices — the fastest way to cash out.
Sell wands
Bought with Tokens in /tokenshop (Tokens). Right-click a chest,
barrel, or shulker and everything sellable inside is sold instantly — deliberately a
container action so you never accidentally sell your inventory.
How pricing works: items with a real shop sell price pay that price in full, whatever wand tier you hold. For items the shop won't buy, the wand pays a tier-based fraction of the item's buy price instead:
| Tier | Fallback rate | Cost (Tokens) |
|---|---|---|
| I | 2% of buy price | 25 |
| II | 3% | 60 |
| III | 4% | 120 |
| IV | 6% | 250 |
| V | 10% | 500 |
Unlimited uses. Items with no shop price at all sell for nothing — junk stays junk.