Safari Zone
A custom Safari system — one of CobbleWinds' headline features. /safari to enter,
/safariexit to leave.
What's inside
- Wild roaming Alpha Pokemon — aggressive, and worth it: Alphas have a 25% chance to drop a Mega Stone
- Special events run inside the Safari on top of world events
- Its own world border and its own spawning rules
How it works
- Entering costs a fee and swaps you onto a Safari loadout — your real inventory is stored and restored in full when you leave. The loadout includes Safari Balls, bait, a Beating Stick (heavy damage against enraged Pokemon that shrug off balls), and an Emergency Jump Boost potion in case you get stuck.
- Anything you legitimately pick up inside (drops from Safari Pokemon) is held and handed back on exit.
- Every exit path —
/safariexit, timeout, or fainting — restores your stuff.
Note
Kits are disabled inside the Safari. What you bring is the loadout you get.