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Wild Pokemon Behavior

CobbleWinds tunes wild Pokemon aggression so exploring is relaxed — and the places that are supposed to be dangerous still are.

The overworld: peaceful

Wild Pokemon in the overworld (and the Resource World) do not attack you:

  • They never start a fight.
  • They don't retaliate — hit one and it runs instead of hitting back.
  • A failed catch doesn't provoke them either.
  • They don't scatter when you walk up — they only flee if actually attacked.

You can still battle anything the normal way: send out your Pokemon or throw a ball. Aggressive species are still catchable mid-aggro if something does turn hostile.

The exceptions — where it's still dangerous

Where / what Behavior
Alpha Pokemon Always aggressive, everywhere. That's the point of them.
Raid dens Den Pokemon fight. (/sethome is disabled inside dens.)
Safari Zone Has its own aggression rules — Safari
The Nether & The End Peaceful too, actually — soak in the vibes
Special event spawns Event bosses do what event bosses do

Tip

Alphas in the Safari have a 25% chance to drop a Mega Stone — the fight is worth it. See Safari.